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I have created a new desert tileset for the game's first area and fully animated the astronaut protagonist! What do you think?

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For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue

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Sorry for late posting

For yesterday, day 549 of coding; I have it to where the other objects will bounce off the one with the arrow

You have arrived to your destination. For #WIPWednesday A underground zone, these take a bit more time to prepare.

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For day 548 of coding, I have programmed the object to kind of chase after the player

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Here’s a better version of the battle mockup from yesterday!

As always, feedback is greatly appreciated, so leave your thoughts in the comments!

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For day 547 of coding, I got the test object to move a bit after changing directions

Does anybody know how to make a code script for an 8 directional jump?

I'm working on a mockup/concept for my game's battle system!

This game will feature a cross between bullet-hell and real time combat in its numerous battles inspired by the Mario and Luigi series and Deltarune.