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For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

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short I'm working on, didn't post it on yt yet so if any of yall got any criticism then I'm all ears 🥔

don't even know if I'll actually continue the series or anything so ye it's all very experimental 🥔

Hey guys, would you like a new update for Kill 'em all?

https://gamejolt.com/games/kill-em-all/1025173

  3 votes Voting finished
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For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

https://youtu.be/gy12fR9WrI4
https://youtu.be/gy12fR9WrI4
https://youtu.be/gy12fR9WrI4
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For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

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For day 1046 of coding, I tried to see if I can put a image or text on the screen during the transition. It appears to have worked; it just doesn't stay long due to the transitions normally being quick

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#NarrativeJamFave

New original arcade for the Opera GX. Through November would be a task-able to finished while it's in a heritage month.

#gamedev #arcade

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For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

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For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it