Showcase in GameMaker

Share your creations!



Loading...For day 461 of coding, I have implemented the card flipping for the player's hit event

Loading...Slight update on the intro - added lighting and a better cutscene activation/teleportation system. All I need to do now is add some dialogue and it's finished!
Hmm, that's better! Camera can now be given a path to follow.
1
1
1
1Working on a new camera system, still need to work out paths for it though.
1
1
1
1
1
1
1
1
Loading...I'm working on cutscenes for Lutaland's intro, and I came up with some decent teleport functionality for the first segment of it, as shown in this footage! You might also notice the throne, which was voted in by the community!

Loading...
4
4
4
4
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Loading...For day 460 of coding, I have gotten the starting cards (not including the dealer's hidden) to flip over
Hmm, so from my experiments it seems that there needs to be at least as many buttons as gates, and at least 1 buttons needs to control 2 less gates that exist?
2
2
1
1
1
1
1
1
1
1
1
1














