All Posts in Gandi IDE



Semi-accurate GBA style tile engine
I'm working on a tile engine to make GBA style games!
So far you can place tiles, rotate them, remove, and save & load maps.
(I'm only using 15-bit colours and set the stage size to the GBA resolution!)




Excalinine: New artworks (Mickal, Silver, Moniker, Antifox)
New rendered artworks for project Excalinine. These will be now used for the game branding.
The Demo game will be released before 2025 on Scratch.


I'm working on something idk if I want to release it or not...
Enjoy the screenshots :)

I suprisingly didn't play that much indie games (I'm not even sure if I played any game that was actually considered an indie game), but I really liked Bendy and the Inc Machine.
Minecraft is also my favourite, but I'm not sure if it's still indie


1 script, 1 sprite, 1 costume, no clones, no stamps, no pen pong is now shared on vanilla Scratch.


Because TurboWarp videos are recorded at 30FPS (I think?) this looks worse on video than it does IRL, but using persistence of vision, you can make pong with just 1 sprite, 1 costume, no clones, no stamping, and I did it in 1 script :)
Scratch Game Jam 17 theme reveal is starting!!
https://youtu.be/HFmtjYRDjlQ

The new demo build for TMA: TGF is finally launched and is now available to play.
https://youtu.be/D4JWajX5tRo?feature=shared
Man, I spent less than a whole year on this thing.
Hope you like it.
