All Posts in Gandi IDE

Share some cool projects made with Gandi IDE…
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me when I realize there's 1,200 incredibox remixes on the homepage of gandi ide:

Normal map lighting

its a little funky since i made it in one day, i am trying to make it better

Thank you so much to Gandi IDE for open-sourcing their entire blockly repository. It means a lot for what it stands for as an aid to the modding community.

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Semi-accurate GBA style tile engine

I'm working on a tile engine to make GBA style games!

So far you can place tiles, rotate them, remove, and save & load maps.

(I'm only using 15-bit colours and set the stage size to the GBA resolution!)

Excalinine: New artworks (Mickal, Silver, Moniker, Antifox)

New rendered artworks for project Excalinine. These will be now used for the game branding.

The Demo game will be released before 2025 on Scratch.

I'm working on something idk if I want to release it or not...

Enjoy the screenshots :)

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A project I made this March.

It's a 2D scrolling platformer with box 2D physics (they're kinda glitchy tho), you can already guess where I got inspired in

This also got featured in May on Scratch! Right after my bday!

Link: https://scratch.mit.edu/projects/975694904/

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1 script, 1 sprite, 1 costume, no clones, no stamps, no pen pong is now shared on vanilla Scratch.

https://scratch.mit.edu/projects/1054711596/

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Because TurboWarp videos are recorded at 30FPS (I think?) this looks worse on video than it does IRL, but using persistence of vision, you can make pong with just 1 sprite, 1 costume, no clones, no stamping, and I did it in 1 script :)

New Magical War Collection Thumbnail Art.