All Posts in GameMaker Studio 2

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Finished 1up Indie's quick tutorial video on spawners

Created an object that spawns different cans. The cans will then be destroyed once they fall in the lava

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Finished the 18th video of Shaun Spalding's action RPG tutorial

The plant fragments are now programed to spawn from destroyed plants

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Finished the 17th video of Shaun Spalding's action RPG tutorial

Plant fragments have been created to spawn in an random frame and direction; disappearing after some time. They are not yet programmed to spawn from the plants

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Finished 1up Indie's quick tutorial on camera rotation

Simple rotation using camera_set_view_angle() and an increasing variable. With some experimentation, this could be useful 🤔

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Finished the 16th video of Shaun Spalding's action RPG tutorial

Implemented a collision system with entities using ds_list functions

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Finished the 15th video of Shaun Spalding's action RPG tutorial

Made plants and implemented different actions for when they get hit by the player's attack

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Finished 1up Indie's video on putting rain in the game with particle effects

This tutorial introduced me to the particle effects editor, which was used to create this rain effect

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While watching a video on depth sorting by 1up Indie, I thought to place the depth sorting code on the objects into a separate function to be called later by them

I made a tall log object to showcase the depth sorting. No collision has been set yet

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Watched 1up Indie's video on NPC speech bubbles

I made one that shows an angry face when the NPC gets attacked

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Finished 1up Indie's tutorial on creating rotating firewalls

I didn't want to use fireball for this, so I used spinning blades instead. There is also a collision line for when the player comes into contact