All Posts in GameMaker Studio 2



Finished 1up Indie's quick tutorial video on spawners
Created an object that spawns different cans. The cans will then be destroyed once they fall in the lava


Finished the 18th video of Shaun Spalding's action RPG tutorial
The plant fragments are now programed to spawn from destroyed plants


Finished the 17th video of Shaun Spalding's action RPG tutorial
Plant fragments have been created to spawn in an random frame and direction; disappearing after some time. They are not yet programmed to spawn from the plants


Finished 1up Indie's quick tutorial on camera rotation
Simple rotation using camera_set_view_angle() and an increasing variable. With some experimentation, this could be useful 🤔


Finished the 16th video of Shaun Spalding's action RPG tutorial
Implemented a collision system with entities using ds_list functions


Finished the 15th video of Shaun Spalding's action RPG tutorial
Made plants and implemented different actions for when they get hit by the player's attack


Finished 1up Indie's video on putting rain in the game with particle effects
This tutorial introduced me to the particle effects editor, which was used to create this rain effect


While watching a video on depth sorting by 1up Indie, I thought to place the depth sorting code on the objects into a separate function to be called later by them
I made a tall log object to showcase the depth sorting. No collision has been set yet


Watched 1up Indie's video on NPC speech bubbles
I made one that shows an angry face when the NPC gets attacked


Finished 1up Indie's tutorial on creating rotating firewalls
I didn't want to use fireball for this, so I used spinning blades instead. There is also a collision line for when the player comes into contact