general in GameMaker Studio 2


Loading...Finished the 34th video of Shaun Spalding's action rpg tutorial
Created a bomb object that explodes after enough time passes, or when it is thrown

Loading...Today, I've created a jump state for the player. The state is based on the code used when the player rolls into an object

Loading...I've been working with the orb shield from earlier to be able to damage enemies while leaving the rest alone

Loading...Finished the 33rd video of Shaun Spalding's action RPG tutorial
Using similar code to drop fragments, the plants can drop coins that gravitate towards the player when nearby

Loading...Finished the 32nd video of Shaun Spalding's action RPG tutorial
A quest has been implemented to retrieve the NPC's hat. Also, Happy April Fool's

Loading...Finished 1up Indie's video on orbiting shields
Made an orb that orbits around the player

Loading...Finished 1up Indie's tutorial on drawing outlines on text the easy way
I've learned about adding an effect through the layer inspector. The effect seems to only work on sprites that wasn't drawn by the draw event; the only case being the snake

Loading...Finished the 2nd video of Shaun Spalding's turn based battles tutorial
This tutorial covered setting up and drawing data onto the boxes below

Loading...Finished the 31st video of Shaun Spalding's action RPG tutorial
Player now has a death animation, along with a transition afterwards

Loading...Applied the hurt player function to the spinning blades, and have the game restart when the player's health reaches zero


