All Posts in Godot

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Part 3 of my map making toolbox shows my simple little forest tool.
Instead of placing each tree individually or drawing a new area each time, I simply define an area where trees are randomly placed.

Loading...Working on revamping the action system in my game #TwelveSlotSaloon slightly-
👋 You now have to preform actions to get passiveness points! If you fail an action, you'll sometimes be put back slightly.👋

Loading...Devlog 2023.8 - Stage Room "Enhancements" + Pickups Intro


Loading...Dashpong is 35% off for the Steam Spring sales!
🎮Up to 4 players locally
🌟High energy arcade gameplay
🎇Many maps & special modes to enjoy
Get it now 👇
https://store.steampowered.com/app/1729250/Dashpong
Docs for Rakugo Dialogue System 2.0.1 are ready!
An example of my hedge tool.
Any paths are possible. Not only bushes but also small trees can be placed along the path automatically. These are randomly rotated on their position.
Devblog 14th March 2023.
I made character shadows with shaders. However, they intersect with light occluder 2D shadows, creating unrealistic double shadows. I'm not sure if it's even possible to get rid of them. Any Godot 4 gurus out there? 🙏🥺




