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After researching different ways to handle stairs in Godot, I finally got it working last night! It's choppy and probably not the best implementation, but it will suffice for now and let me focus on other things! 😁

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Try out Colorspace demo, and get at the top of the leaderboard!

⚡Race at full speed
🎨Switch color to destroy obstacles
☠️Avoid spikes, lasers, electricity, missiles and more

Try it now https://s.team/a/2479190/

Two problems.

1. I want to copy these tiles to make one of those "seemingly endless" levels, but I don't know where to start.

2. There was supposed to be texture on that tile, but it didn't show.

According to the panel, the save function is working. I would very much like to test this theory, except now I'm having problems with the loading. I'll have to go back to another game where that works and see what I did

March Break at Lyceum 99: Patch 1 with English translation is out!

Весенние Каникулы в Лицее 99: Патч 1 готов!

I don't care what year it is or what console generation we're on. This game has save blocks like it's 1989

a healthy amount of variables

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This is the Pre-realise version! Im already add seven playable levels, one mini-game and so many monsters! You can now download it here and become the wizard finally!

One step to return this package!

GitHub: https://github.com/xolatgames/Mark-versus-Paul

Kind of a blah day on progress. Lot of obstacles I didn't feel like tackling. Got some more maps connected and roughed in. Started the barest of work on followers. For some reason the follow script overrides follower collisions? It's never referenced...