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Day 3 of converting a 3.5 Godot project into Godot 4.2

Guess I gotta make a new model and reimport it lmao

Could totally pass as the game's antagonist

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We've been working on the seedlings to make them more pet-like!

One thing now added is naming your seedlings!

Trying a simple prototype, combining farming simulation and minesweeper, placed on the corner of your desktop for convenience. Don’t worry, the game only progresses after each click.

h3h3 #godotengine

Only had a little time today, but managed to get the save/load functioning Main menu isn't much to behold, but it functions

I think my next major push is going to be just more levels. Fill out Area 1, maybe do a demo version with it

Re-did the end-level screen, added in the high scores and whatnot, coded the options for audio toggle and brightness. Started work on the save function. Auto-save at the end of every level Thinking I might add a Quit button there at the bottom

This would be hilarious if it weren't so annoying. Copy a block of code from one spot to another and now the wolf runs away from me. No change in navigation target, code is the same, but now it's being repelled instead of attracted I don't get it

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Got the vendor system working! It's just using a flat 'gold' system as currency for now, which might be changed as I polish everything later. Also need to add UI sounds at some point.

My new chaotic survive-the-night game is now on Steam: https://store.steampowered.com/app/2863530/Keep_It_Running/

%30 launch discount to take your chances with the Boss in the 19th century :)

Created a small fan made game as a school project, give it a try and would like to know your feedback!

https://gamejolt.com/games/spidersinvasion/891894

🎉 Exciting news! Just finished the main menu for "Wrong Package!" 📦 Slow progress, but inching closer to the final product. Stay tuned for more updates! 🎮