All Posts in Godot

Share your creations!


We did a post jam update for S.T.R.A.I.N, fixing some stuff, reducing the build size, adding more SFX and cool things in the world!
Check it out on itch👇
https://mreliptik.itch.io/strain


Horror game making



HTML build for those who can't download it is out
So I'm using NavigationAgent2D for my enemies. From my understanding, it's good practice in Godot to make it so that your scenes can be tested by themselves. But without a navmesh, the agent is useless.
Is there a way to check if the agent is on a mesh?

