All Posts in Godot

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This weeken is about drss dev right now, the development with rooms and systems and getting so bad and well and same time! <'3 hard with some bugs and nodes in Godot 3.6, i hope got new update with a new version to continue and fix some error inside me.


Knockback 100 be like:
(don't worry this is how I was playing around with enemy getting knockback force)










Yo! We're so back! we've been gone for so many days cuz I've been busy in college. However i tried my best to update it when i have time! and well, yeh...
Days 29 - 31! :,)
>> https://buff.ly/hrZLxFf <<
#indiedev #indie #gamedev #devlog







BoldPixels 1.5 is here🟥
Now with over 1500 characters & Cyrillic support
Still free! 🫳


A little update on what I have been working on.
1. I got the first 2 puzzles for my next game working.
2. My next goal for my released games is to publish them on steam. I first want to make the artwork and description better.


Almost done with all the animations for new NPCs!🧍
Any Idea what their preferred furniture styles would be?🪑✨
I have been experimenting with some 2.5D lately again and I have to say I really dig this style.
Of course Paper Mario was what inspired me. This is made with Godot and animated (mostly) using the animation player node.






