Show Your Work! in Godot

[Day 3 RELOADED] Still replacing polygons with pixel art. Meanwhile, there is a death animation, powerups and more! Also tried replacing the old enemy movement with AI pathfinding but there's bugs. Please rate!
Video: https://www.youtube.com/watch?v=3IvcWff8HNg

Loading...I've added multiple ship shapes to go with the color changes and I think it looks cool 😎
🎮 Play the demo https://s.team/a/2479190/

Loading...[Day 2 RELOADED] No D1 because D1 was fixing. I didn't like old me's idea of no art so one day later and I have a proper map and a proper main character thanks to LPC and some free tilemaps. Please rate!
Entering new room with enemies in style on our marble-like rogue-lite :D #godotengine #screenshotsaturday #duodolan

Loading...Added a new enemy type


Introducing The Town of Persephone! I will try my best to have a devlog every day of its progress until its release. If you'd like to support its development, check out Blockhead 2D as well.

Loading...MNYOOOOOM (debugging speed)

A little less than a month later, I completed version 1.1.0... But here it takes 30 minutes of work
Version 1.1
- New icon
- No more installer
- Fix Windows icon
- Fix filter
- Fix interface
- Add console version
Another prototype using #godotengine to learn about collision detection, and moving object to follow the mouse #protoday #duodolan



I am working on a game called Bulb-Bulb Forest, a small metroidvania about a little robot named Bulby! I'm getting ready to start the first area, so look forward to more footage!










