Show Your Work! in Godot

Share your creations!


Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat


added some parallax in the background - too distracting?



Amber's Nightmare new test gameplay (Fort)



Optimizing even the stones
One of the things that concerns me is game optimization, so I've been looking at all the ways to optimize the game. I think I'm going to get a PhD from studying so much.









This morning, a brave soul in the Insectile Discord caught 100 grubs (squishy parsnips).
Because 3 kinds are planned and the upper limit is theoretically 2^63, it is possible to own 27 QUINTILLION parsnips.
...I probably need to program an upper limit : )
















One Thing
It's a short horror game that you have to find documents in a haunted house:
play now on GameJolt:
https://gamejolt.com/games/one-thing/980596