Fangames & Modding in Hello Neighbor


So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.


how did i do on replicating the art? figured i'd try and put my own spin on it haha
AI UPDATE:
Currently, I have 13 idle tasks that the AI can do; this includes the following: Watching TV, Sleeping, Bathing, Repairing Car, Peeing, Exercising, Watering Flowers, Cooking, Eating, Mopping, Drinking, Admiring House, and Adjusting Pictures.

Can Say so far that the first Early Access Version Might be Released Mid to end 2025.

The Final Lighting and Atmosphere Result.


something like that
вот как то так

Loading...Auto Exposure Test.

Release v2.0.4 is now out and is adding a trophies that you can collect via Game Jolt! It also introduces a new winter themed menu for a limited time in December!

So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.



