videogamedesign in Pixel Art

Post those pixels!
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Some more basic-attack visuals (melee/ranged) for my co-op roguelite arena, various weapons have their own special effects, and with more designs on the way!

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#UnderwaterDiving ALPHA DEMO 0.96.0 RELEASE!!!

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 90s of #Gameplay Trailer

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Buildings now have Material Cost and refund for changing the Wall/Floor types!
Also updated the Expansion Cost, making it relative to the current Wall/Floor types.

e̶̡̩̿͒̄ř̸̖ẻ̵̦͋̎h̸̹̯̓ ̵̺̜͓̎͠f̴̢̹̝̊o̵̪̤̱͌ ̶̞̓̇͛t̸̜͇̤́̂̕ű̵̢̝̩͗ǫ̸̈́̕͝ ̴̛̬͓t̵͇̍͘é̶̡̛̮̹̂g̴̯̱̣̔̽

#survival #adventure #teaser

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#UnderwaterDiving ALPHA DEMO 0.96.0 RELEASE!!!

I'm working hard to finally have the game available in early June.

Next steps:

- Steam achievements.

- Have the Build validated by Steam for release.

Watch 90s of Gameplay Trailer

https://store.steampowered.com/news/app/2178190/view/41822324715…

Today I want to show you the life-based system conquest.

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Working on a new feature where you can click Teal to work faster!

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.05.31

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Well I think I've got it sorted?
Expanding Buildings now costs resources.
I'm going to have to do some work on the cost though, they get real expensive, real fast!

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Testing out some stuff