videogamedesign in Pixel Art

Post those pixels!

I'm constructing new mode for this game, I'm making new levels with alternate background set from Raiders Rush.

Today's #screenshotsaturday show the updated levels:

wow ie Thanatopsis hit 100 followers what a moment

7 big booms

Green Freddy

Particle Collisions!

Could have done this by spawning a temp object to control the collision particles, or the over/under systems I use for some other particle stuff.

Instead I'm just using the trail system, but hiding the sprite and adding a death timer.

I bet you guys know the reference.

Added particle trails to the Ice Shard and Fireball spells. (should Iceshard by one word? Fireball is only one because of common use right?)

I think it looks good, but I need to adjust the colours, maybe use the palette instead.

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#UnderwaterDiving 1.0.7 BUILD 20

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250221

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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New devlog is up! Wallet upgrades at an ATM, Echo Shards, and UI improvements! https://youtu.be/rSifYJpeYBE

#indiegamedev #pixelart #madewithunity #scifi

https://youtu.be/rSifYJpeYBE
https://youtu.be/rSifYJpeYBE
https://youtu.be/rSifYJpeYBE

Still working on assets for the Mission 2 intro. Here's Leonard, the bassist for Instinct, and a mini boss for Mission 2

Апдейт с яйцом

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Eg updat