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Besides the first time we defeat her, Zoey Brooks? Is a total freaking BOSS-in-this-new "Wrestle Camp 2 Live"Pack, coming tomorrow night, Central Standard Time, around eighteen-hundred hours! Watch out, she'll REALLY play you DIRTILY!

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Here are the first several matches in our free, open-source, non-profit, PowerPoint wrestling-video-game, "Wrestle Camp 2 - RetConned"!

A demo containing all the content shown here will launch, later today!

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The game's Ring-Traversal-code was removed, because PowerPoint wouldn't play nice with us whilst we tried to code subsequent stages! However, all other features and settings, SHALL, REMAIN! Commentary'll be added back tomorrow! And a new demo launched!

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Musical Password - PowerPoint Edition:

The only reason it's so slow? Is because there are secretly thirty-two keyboards stacked atop each other, so the game knows exactly when and where each letter is typed! There're also just as many value-slots, too!

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You may notice that some of the commentary-clips cut-off a little early. This is ALMOST nothing we can control, and is just a side-effect of the game being made in PowerPoint. However, if you stop moving your cursor, the lines, DO, finish playing-out!

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We've just launched the first ever playable demo for "Wrestle Camp 2 - RetConned"! Feel free to play it right here, right now!

https://gamejolt.com/games/Wrestle-Camp-2/970313

"Wrestle Camp 2 - RetConned: It hits rightly!"

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Yep, Flying Laser-Bot Mode, is ACTUALLY, FINALLY a THING-now! We can't wait to get it into your hands, er, uh, claws!

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The current control-scheme via which we're testing this build of OpenTrad, MAY BE a little unusual. However, we do plan to alter the controls to make them make more sense in such a 3D space before launch.

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In case you haven't heard yet, our adventure-game-engine is about to get a major glow-up, including massive developer-facing accessibility-upgrades, and the ability to walk on or climb ANY non-living surface!

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You can now fall into a cave in The JaderVerse after the opening run. Next, we just have to code two paths via which you can escape. One'll take you back to the upper road, the other'll lead somewhere entirely different!

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