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The current control-scheme via which we're testing this build of OpenTrad, MAY BE a little unusual. However, we do plan to alter the controls to make them make more sense in such a 3D space before launch.
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In case you haven't heard yet, our adventure-game-engine is about to get a major glow-up, including massive developer-facing accessibility-upgrades, and the ability to walk on or climb ANY non-living surface!
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You can now fall into a cave in The JaderVerse after the opening run. Next, we just have to code two paths via which you can escape. One'll take you back to the upper road, the other'll lead somewhere entirely different!
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Finally, a working indoor map to go with the plethora of outdoor ones we've already showcased! Plus, listen to the chattering people as Beck Oliver gets closer to the back of the school! Where are they coming from? Find out in the next update-video!
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We just released the same tool we created for the hyper-fast new lighting-engine in the new OpenTrad-engine-port of "BradCoWaiian Dreams™"! Get ready to have PowerPoint lighting at up to 20 FPS, with the core gameplay-elements all at a full 60 FPS!