general in powerpoint games

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The game's Ring-Traversal-code was removed, because PowerPoint wouldn't play nice with us whilst we tried to code subsequent stages! However, all other features and settings, SHALL, REMAIN! Commentary'll be added back tomorrow! And a new demo launched!

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Musical Password - PowerPoint Edition:

The only reason it's so slow? Is because there are secretly thirty-two keyboards stacked atop each other, so the game knows exactly when and where each letter is typed! There're also just as many value-slots, too!

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Yep, Flying Laser-Bot Mode, is ACTUALLY, FINALLY a THING-now! We can't wait to get it into your hands, er, uh, claws!

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The current control-scheme via which we're testing this build of OpenTrad, MAY BE a little unusual. However, we do plan to alter the controls to make them make more sense in such a 3D space before launch.

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In case you haven't heard yet, our adventure-game-engine is about to get a major glow-up, including massive developer-facing accessibility-upgrades, and the ability to walk on or climb ANY non-living surface!

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You can now fall into a cave in The JaderVerse after the opening run. Next, we just have to code two paths via which you can escape. One'll take you back to the upper road, the other'll lead somewhere entirely different!

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We've re-written "BradCoWaiian Dreams™" in our new OpenTrad engine, and are happy to both say, and display, that its new code-base is literally seven-hundred-percent FASTER!

Old Engine Speed Comparison:

https://gamejolt.com/p/powerpoint-open-world-location-based-memo…

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How's, THIS! For an update to the Character Select Screen?! Eh?

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PowerPoint Was Not Supposed To Be, THIS, Cool!

But we're certainly glad it IS!

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Introducing, our 2.5D "WalkaThon Game Engine", which uses 2D background-sprites, and 3D forground models! Although not shown here, it also supports SNES-like Mode7 Paralax Scrolling!
And yes, this all, still works, in PowerPoint!

https://photos.app.goo.gl/8RdncqrLt77EuV9N9

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