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We've updated the normal-battle theme, so that it now makes full, proper use of SNES-style-reverb on the original NES!
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We've started developing a new series of updates to many of our older games. The first of these is a new feature that will come as part of "Big Sean: Only 2 Deluxe Plus"! It's currently a bit glitchy, but can you already guess what it is?
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Can you guess what these fifteen transparent-slides at the end of the Bebe's Art Studio Fashion Fabricator's code will do when they're finished being developed and animated? Hint: Maximum-Fan-Service!


We had a lot of other tasks to complete, so it took a while, but here, finally, is the video of our successful first-beta-test of the full-eight-way-navigation-engine for "Shoofter™", our 3D-PowerPoint-first-person-shooter with shape-shifting-playfields!
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Bad News: MadEvent 2021 (LATE ANNOUNCEMENT)


We finished the base-game, the entire engine, in just three days of total-development-time! Has anyone else made a game this advanced and well-performing in such record-time? And yes, all the gameplay seen here runs in bare-naked pure-stock-PowerPoint!
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We promised the base-build of "JadeJohnson Games's Pause Or Perish™" by October Thirty-First Of Twenty-Twenty-One. That was literally just yesterday. But we finished it, in just two days flat! Dig this perfect-beta-test, plus, its epic launcher-music!
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"Pause Or Perish™" will support one-on-one head-to-head online-multiplayer! Here's how:
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Inspired by the Roblox "Red Light, Green Light" game, but thankfully minus the annoying :Everyone-on-the-server-must-be-in-bed-to-start-the-game"rule, "JadeJohnson Games's ‘Pause Or Perish™", is planned for an October Thirty-first-release!
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Watch Samus Aran, from Super JadeROID, pace in circles in 4K with her new walk-cycle-animation! This is unfortunately not one of the stages that'll be in the game; it's a ProDuct-photo by "LED Party Floors®". (They're not a sponsor.)
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