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Not only is The JaderVerse coming, but you can attempt to start exploring later in any cutscene, and the game-engine'll be able to adjust to when you break out of the sequence, and reposition you into the correct spot from the scene in NEAR REAL TIME!

  0 votes 13 days left
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Finally, a working indoor map to go with the plethora of outdoor ones we've already showcased! Plus, listen to the chattering people as Beck Oliver gets closer to the back of the school! Where are they coming from? Find out in the next update-video!

  1 vote 9 days left
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JUST how powerful IS this freaking thing?! Has PowerPoint ALWAYS been this capable without VBA code!?

  0 votes 9 days left
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Check it out! Merfolk even work like the fish do in Animal Crossing, where they get scared if they catch you moving!

  0 votes 8 days left

We just released the same tool we created for the hyper-fast new lighting-engine in the new OpenTrad-engine-port of "BradCoWaiian Dreams™"! Get ready to have PowerPoint lighting at up to 20 FPS, with the core gameplay-elements all at a full 60 FPS!