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Now you can actually win and lose each match instead of it lasting forever!

We now use a special "Knockout-Pixel"-system, since the engine's now entirely controlled by cursor movement.

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Aseem3D™ just got a HUGE MOTION and LIGHTING upgrade!

Now, characters, when not being screen-recorded, preserve literally every single frame of motion!

Additionally, opponents's hands and feet are now lit realistically as they strike the player's face!

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We have an interesting development in the works from our 3D fighting-game-team!

That's right, it's still very early, but "Aseem", our hyper-fast PowerPoint fighting-game-engine, is officially going 3D, and now uses almost NO RAM!

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That's right: the console that even got The Elderly playing video-games, is FINALLY! Coming to PowerPoint!

CustomWii:

Coming This Holiday!

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Guess what emulator developer-kit is coming to PowerPoint this Holiday-Season?!

And let's just say, "there's FAR MORE from whence this came!

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Almost the entire code has been rewritten for efficiency and reliability in just 2 days time! 🙂 Check these results out! 🙂

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The real version of this game, for which you all have been much more than patiently waiting, is finally almost here! 🙂 🙂 🙂

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Yep, Flying Laser-Bot Mode, is ACTUALLY, FINALLY a THING-now! We can't wait to get it into your hands, er, uh, claws!

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We rewrote the code to the Sega Made This First screen, so that all of its text is now vectorised. This'll prevent that weird grapheme-misplacement-and-overlaying bug on older graphics hardware, seen in our last footage of this game.

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Enemies can fake you out in this game, so, in order to defeat some of them, you may have to rethink your cursor-motion-strategy, quickly, as the engine loads your next player-navigation-position.

Click any enemy's head or feet to customise their look!

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