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We have an interesting development in the works from our 3D fighting-game-team!

That's right, it's still very early, but "Aseem", our hyper-fast PowerPoint fighting-game-engine, is officially going 3D, and now uses almost NO RAM!

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We rewrote the code to the Sega Made This First screen, so that all of its text is now vectorised. This'll prevent that weird grapheme-misplacement-and-overlaying bug on older graphics hardware, seen in our last footage of this game.

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The OpenTrad™ Engine is about to receive a major update! Here's the first preview!

OpenTradRaw, as it is currently code-named, will also feature MUCH BETTER ACCESSIBILITY to developers, as well!

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We changed the opening finish theme for "The JaderVerse". Recognise this- hyper-realistic MIDI-cover?

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You can now fall into a cave in The JaderVerse after the opening run. Next, we just have to code two paths via which you can escape. One'll take you back to the upper road, the other'll lead somewhere entirely different!

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Ladies, Gentlemen, Lesbians, Gays, Bisexuals, Transgenders, Queers, Intergenders, Asexuals, and other associations, affiliations, and orientations:

The JaderVerse, is NIGH!

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Not only is The JaderVerse coming, but you can attempt to start exploring later in any cutscene, and the game-engine'll be able to adjust to when you break out of the sequence, and reposition you into the correct spot from the scene in NEAR REAL TIME!

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JUST how powerful IS this freaking thing?! Has PowerPoint ALWAYS been this capable without VBA code!?

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The Official JadeJohnson Games Entrance Maker - Showcase Trailer:

Sure, we went for a very Super Nintendo-Esque, unrealistic look for the spectators, but everything is editable in this template, and can even all be animated!

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Bebe's Art Studio - Dojo Mode - Official Character Select Screen:

That's right, we're finally beginning the core development of Dojo-Mode! It SHOULD, take WAY less time than Giga Street Fighter II!

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