Game Dev in UberPoliceStation

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Just spent almost 3 hours trying to figure out why the footstep system wasn't working.

Turns out, I'm just an idiot.

I was setting float parameter instead of integer parameter, which doesn't exist

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

New cover art for Superliminal PSX
Made by @Vincent_M

Patch 1.1

See Article for changes

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Lumen is really impressive but it's quite taxing on performance.

Screen Space in comparison isn't as impressive, I had to bump up the brightness to make it look somewhat decent.

Another screenshot from the game I'm working on.

This time I couldn't get the lighting & perspective to match the reference pic.

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UE5 is a pain to work with, especially when handling C++ classes. Just a few hours ago, it couldn't find its target build file preventing me from even opening the editor.

Anyway, here's some pretty orbiting particles.

Making a Backrooms-styled game that doesn’t have any horror theme and isn’t supposed to be scary in any way.

Here's a screenshot from the game and its inspiration on the right