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How can you design a branching narrative where every player choice significantly impacts the storyline without overwhelming the player? #rpgmaker #rpgmakermz #RPG

Just decided to drop a quick post, progress is being made.
And this is one of the newest renders:

See you soon

Mining arrives in v1.3...

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Enemies are animated now.

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The usual RPG Maker XP interface is boring. So I decided to play around a bit with my own skill tree panel. How do you guys like it? There will of course be an English translated version.

So, I don't why I did remember this sooner, but I believe what really sparked Kill High was a short play of Your Turn To Die. Of course, all the elements in Kill High are still based of Danganronpa. But I guess I'm not the first Danganronpa horror game

THANK YOU SO MUCH FOR CHECKING THIS GAME OUT 22 DOWNLOADS? HELL YEAH THANK YOU🙏

Hello! I finished another character update! This is about San He's becoming more and more... estethically natural? That's what I want my characters to become and that's why I draw some of them more than the others.Their appearance didn't convince me

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It's official. Talus Odyssey is coming to Steam

And here's a little sneak peek of how smooth the game is. However, the crate drop system is still in the works