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Chest and Enemy Generation have been made. Both systems will randomly generate loot and enemies on a room or floor change, both relying on a universal event refresh. All the sprites needed have also been made, I hope this looks interesting.

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Hello, everyone! Today I added a chapter select screen to the game, like in old RPG's! It took some time to make... And, yes, you will be able to skip the prologue and play the first chapter right from the beginning if you want! Have a good day, everyone!

I'm going to start serious beta testing for GUIDANCE within the next couple weeks!

And YOU, yes YOU are invited to join! Or- well at least present yourself as a candidate!

https://forms.gle/JRVviG9mdyWy7gNP9

I've recently created a demo for the DSaF:DL remaster, it's up on a different GameJolt page.
I'm still not sure if I should upload it here, if you'd like to see it share your opinions in the comments

I really like this chapel, I think it has a very pleasant color combination.

#rpgmaker #pixelart

Priscilla - Reid! Shouldn't we help this person?

Reid - I don't know Priscilla, this person doesn't look.. "sane"

Roza - We can always try to reason with them, and get them into our party!

Reid - We can try, but i dont know if it's a good idea

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Hi guys, I'm updating the demo. I figured out how to make sprites look bigger and better.. and actually look like a boss. Also theres some minor bugs in the current demo that need patching. Expect this update soon!

Devlog (Kinda?)

I believe I've found the right scientific theory to make a game about. Not gonna say what it is. But it has the potential to become a major series plot point

How do you all feel about being able to save anywhere, vs only at save points?

Note, the save points also fully recover, grant special functions, and remind you to save.

  51 votes Voting finished