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What do you think?

I'm really suprised this has only 84 followers, the game's graphics are wonderful and the premise looks really imteresting. Good work, keep it going.

those graphics slap tbh

That game looks awsome. Great Work!

Will there be mac support once this gets fully released?

i legit thought the main guy looked like a fucking wendigo or some shit until i looked closer bruh

BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with third person bullet time. Explore the gloomy wilderness, learn ritual magic, solve riddles, craft alchemical potions and combine them in deck-building-like fashion to fight the demons overrunning the lands.

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Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice you explore the wilderness that once was New England. Fight evil in classic action RPG isometric top down view and in bullet-time close combat.

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Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.

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UNIQUE ITEMS AND CHARACTER BUILDS

Loot and Craft

As an alchemist you wear no armor and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.

Unique Skill System

In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, "jucified" way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.

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EXPLORE A DARK WORLD

Procedural Landscapes, Hand-crafted Towns

The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you completed the main story. Quest locations are still hand-crafted to tell compelling stories.

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Dark Lands to Discover

You are influenced by daytime and weather effects and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.

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ENGAGING COMBAT

Classic isometric ARPG action

Fight your enemies from afar in classic top down view. Throw explosive or freezing flasks at them, prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.

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Close Combat with Bullet-time

Enter close combat with an enemy, where you can interact hands on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.

#rpg #action #loot #singleplayer #crpg #dark #darkfantasy #postapocalyptic #stylized #isometric #topdown



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Mild Language
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I recently learned that retopology can be done automatically these days. I guess that's the downside of long-term projects like BattleJuice Alchemist: You forget to look left end right while in the tunnel.

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Hey folks, BattleJuice Alchemist patch 0.21401 is live on the Steam playtest branch! It contains all the changes I talked about in the last devlog as well as changes to our companion's behavior. You can read more right in the article below:

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I overhauled the x-ray effect for enemies and interactive objects in BattleJuice Alchemist. Is it too subtle? Feedback appreciated!

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I have a knack for organized desks (or actually for organzied everythings). I disassembled my old keyboard tray for maximum game dev organizedness. My drawing tablet is also really old, but is does a fine job for all the work I do on BattleJuice Alchemist

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This is our new crafting UI. Please let me know if you think it is still overwhelming. Not all of the recipes are available at the start, you collect them over the course of the game.

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If you use the Shell Flask in a supercharged way, it provides thorns that bounce damage back at your attackers. There are items that interact with that mechanic such as an item that makes the spikes also freeze enemies.

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I'll be posting some bits and pieces of our UI overhaul. Here comes the new inventory and item info UI. I thought about making the whole UI dark, but it was too hard to see, because the game's dark environments. Let me know what you think!

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When we make 3D characters for BattleJuice Alchemist, we skip the process of skinning them. Let me know if you think it works or if our laziness has gone too far.

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Hey there! Here comes a new BattleJuice Alchemist devlog about visual designy things like overhauling the game's UI and how occluded objects behave. Read the article right here:

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Here comes a short trailer snippet of what you can discover in BattleJuice Alchemist: strange things, quirky people and moody environments. You can also spot this dark fella called the Nightmare, one of my favorite characters in the game so far.