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What do you think?

I'm really suprised this has only 84 followers, the game's graphics are wonderful and the premise looks really imteresting. Good work, keep it going.

those graphics slap tbh

That game looks awsome. Great Work!

Will there be mac support once this gets fully released?

i legit thought the main guy looked like a fucking wendigo or some shit until i looked closer bruh

BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with third person bullet time. Explore the gloomy wilderness, learn ritual magic, solve riddles, craft alchemical potions and combine them in deck-building-like fashion to fight the demons overrunning the lands.

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Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice you explore the wilderness that once was New England. Fight evil in classic action RPG isometric top down view and in bullet-time close combat.

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Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.

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UNIQUE ITEMS AND CHARACTER BUILDS

Loot and Craft

As an alchemist you wear no armor and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.

Unique Skill System

In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, "jucified" way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.

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EXPLORE A DARK WORLD

Procedural Landscapes, Hand-crafted Towns

The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you completed the main story. Quest locations are still hand-crafted to tell compelling stories.

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Dark Lands to Discover

You are influenced by daytime and weather effects and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.

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ENGAGING COMBAT

Classic isometric ARPG action

Fight your enemies from afar in classic top down view. Throw explosive or freezing flasks at them, prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.

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Close Combat with Bullet-time

Enter close combat with an enemy, where you can interact hands on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.

#rpg #action #loot #singleplayer #crpg #dark #darkfantasy #postapocalyptic #stylized #isometric #topdown



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Mild Language
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I'm experimenting with the maximum height for base-building in our game. The current cap is 15 blocks, which is 15 meters / 50 feet... maybe too much?

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Base building is coming a long nicely. Do you think this grid is too "techy" for a low-tech world?

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Our enemies look for food, water, shelter and loot that catches their interest. But in the end, they actually they just waddle around ;)

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I hope you all had a great start into 2023! Here comes my first devlog of the year where I tackle my own stupidity thinking players building bases freely would be an easy thing to implement ;) You can read the article right here:

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This is not a bug, but a feature I use to check lighting and post-processing in my game. The texture is basically just my color palette.

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Happy Holidays to all of you!!! I hope you can take some time off, have a lot of good food and drinks and enjoy some great company!

Thanks for the support during the development of BattleJuice Alchemist, can't wait to share some cool things next year!

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Don't tell anyone that we are cheating. Our world is actually tile-based. Shhhhhhh.

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I didn't realize what Tetris and our game have in common until lately. A player told me that beyond that, our flask drawing algorithm is also very similar to Tetris.

I love to build things in games (one of my favorite games of all times is Besiege btw.). That's why it is amazing for me to finally integrate base building in my own game. Check out the devlog article below.

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Crowd control is the most fun for me in many games. I hope this ability is not too powerful when enhanced ;)