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1.3k
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Comments (11)

What do you think?

I'm really suprised this has only 84 followers, the game's graphics are wonderful and the premise looks really imteresting. Good work, keep it going.

those graphics slap tbh

That game looks awsome. Great Work!

Will there be mac support once this gets fully released?

i legit thought the main guy looked like a fucking wendigo or some shit until i looked closer bruh

BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with third person bullet time. Explore the gloomy wilderness, learn ritual magic, solve riddles, craft alchemical potions and combine them in deck-building-like fashion to fight the demons overrunning the lands.

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Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice you explore the wilderness that once was New England. Fight evil in classic action RPG isometric top down view and in bullet-time close combat.

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Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.

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UNIQUE ITEMS AND CHARACTER BUILDS

Loot and Craft

As an alchemist you wear no armor and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.

Unique Skill System

In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, "jucified" way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.

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EXPLORE A DARK WORLD

Procedural Landscapes, Hand-crafted Towns

The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you completed the main story. Quest locations are still hand-crafted to tell compelling stories.

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Dark Lands to Discover

You are influenced by daytime and weather effects and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.

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ENGAGING COMBAT

Classic isometric ARPG action

Fight your enemies from afar in classic top down view. Throw explosive or freezing flasks at them, prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.

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Close Combat with Bullet-time

Enter close combat with an enemy, where you can interact hands on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.

#rpg #action #loot #singleplayer #crpg #dark #darkfantasy #postapocalyptic #stylized #isometric #topdown



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Mild Language
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Many of you might know what happens when you just "quickly" want to record a video...

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I love pixel art, I just can't make it myself. Maybe I should stick to 3D ;)

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Meet Lord Bishop, one of the first NPCs in BattleJuice Alchemist. Don't believe everything he tells you about his own adventures ;)

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Hi there! I'm back with a more usual devlog than the last one. I'm still hacking away at the base building system and I have some great progress to show. Read all about it in the article below!

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I had a great time talking about Epic MegaGrants on Inside Unreal: https://www.youtube.com/watch?v=DKgMDZVsAZ0. Check out the VOD if you think about applying for a MegaGrant yourself or just want to see some cool projects.

MegaGrants: How to Stand Out | Inside Unreal
A MegaGrant can be a great way to get your project off the ground, or even take it to the next level. But what does Epic look for in our applicants? And how ...
https://www.youtube.com/watch?v=DKgMDZVsAZ0
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This is the furnace / steam engine combo I recently added to our base-building system. Can you recommend some games to me that have similar pseudo-machines that you like?

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Fighting possessed turtle monsters never gets old. There will be a lot more different enemies later, but for now these have to take a lot of punishment ;)

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I have these Harry Potter-like character portraits in my game. Do you prefer animated portraits like this or hand-painted ones in RPGs?

Here comes a devlog that's a little different than my usual ones. It's about impostor syndrome, framerates and how all that ties into the Broken Windows Theory. Never heard of it? Continue reading ;) (article below)

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I'm working on functionality blocks like this engine for the base building system in our game. It's inspired by a Geneva drive that turns continuous rotation movement into intermittent rotary motion.