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What do you think?

I'm really suprised this has only 84 followers, the game's graphics are wonderful and the premise looks really imteresting. Good work, keep it going.

those graphics slap tbh

That game looks awsome. Great Work!

Will there be mac support once this gets fully released?

i legit thought the main guy looked like a fucking wendigo or some shit until i looked closer bruh

BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with third person bullet time. Explore the gloomy wilderness, learn ritual magic, solve riddles, craft alchemical potions and combine them in deck-building-like fashion to fight the demons overrunning the lands.

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Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice you explore the wilderness that once was New England. Fight evil in classic action RPG isometric top down view and in bullet-time close combat.

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Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.

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UNIQUE ITEMS AND CHARACTER BUILDS

Loot and Craft

As an alchemist you wear no armor and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.

Unique Skill System

In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, "jucified" way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.

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EXPLORE A DARK WORLD

Procedural Landscapes, Hand-crafted Towns

The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you completed the main story. Quest locations are still hand-crafted to tell compelling stories.

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Dark Lands to Discover

You are influenced by daytime and weather effects and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.

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ENGAGING COMBAT

Classic isometric ARPG action

Fight your enemies from afar in classic top down view. Throw explosive or freezing flasks at them, prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.

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Close Combat with Bullet-time

Enter close combat with an enemy, where you can interact hands on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.

#rpg #action #loot #singleplayer #crpg #dark #darkfantasy #postapocalyptic #stylized #isometric #topdown



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Mild Language
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Going strange places, meeting strange faces...

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I'm stunned by this physical version of our pop-up book cinematic we had made for Gamescom. Big thanks to Manuela, who brought it to life so beautifully!

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This could be a glitch. Reality may contain unexpected plot twists and spontaneous dance numbers

We just dropped our latest devlog that spills all the juicy details about our wild adventure at Gamescom 2023! Prepare yourselves for tales of sore feet, tiny flasks, and our valiant battle against the "It's My Life" Bon Jovi loop! Article Below.

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We are at Gamescom all week, today showing BattleJuice Alchemist. Today I am at a different place: Booth E020g - D021g in hall 10.2. Stop by and throw some flasks with us!

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Come visit us at the booth ouf our publisher ESDigital Games at gamescom: Booth E040 in hall 10.2! See you there!

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Brace yourselves, partners, for a fresh breed of outlaw's ridin' into town.

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I am blown away by how far text-to-speech AI has come. Check out these examples, and remember: this was not voiced by a human actor!

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Bloom is just too beautiful and should be used in ANY game.

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Our latest devlog is all about getting high… err, I mean, exploring the heights in our game. We're talking mountains and buildings that reach for the sky. So, buckle up, because I'm about to take you on a rollercoaster ride of virtual elevation. Article