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What do you think?

Hello Neighbor Direct, showcase your fangames & more! https://discord.gg/FxbVn7nF3e

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'Hello, Neighbor! Descent Into Madness' follows the first known story of 'Hello, Neighbor'. Our protagonist crashes into a utility pole which sends him into a coma. He is taken to our antagonist's, Mr. Peterson, residence where we learn he's hiding something in his basement. Whether of dark deeds or our protagonist is simply just misunderstanding, we don't know.


Logo and description isn't final, may change in the future.



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Language
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Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.

PS: Sorry if it's loud

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It's a feature, not a bug.

I decided to move certain things to C++ to optimize the game a little more. This will ensure that things like picking up or interacting with objects don't rely upon the frame rate or update ticks.

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UPDATE:

Should I stick with the alpha 2 animated player for the inventory or switch to alpha 1 styled pick ups?

  12 votes Voting finished
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INVENTORY TEST HUD:

PS: Sorry for lag mid video

I said a while back that platforming wasn't going to be a focus of this, however the game will not punish you if you choose to play it that way. I am thinking of adding platforming to the AI anyway.

I did try all I could possibly can to retarget the animations to the new skeleton, but currently it seems impossible. I won't continue trying until there is a blender addon that can retarget large amounts of animations at once. Sorry.

Currently in the process of retargeting animations to this new skeleton.

ISSUE 01:

With the new optimized mesh, I have to redo all animations, bare with me as the next few weeks will be hell for me.