Game
LCD FNaF 6

7 months ago

I'm sure it's pretty safe to say with only 3 votes - all for the 'Yes' option - this is going to become a bit of a series...

So what game would you like in LCD style after FNaF 6?

OG Post:

https://gamejolt.com/p/hi-i-made-an-lcd-inspired-version-of-fnaf-1-recently-i-hope-to-ma-stnf2msv

LCD FNaF 6:

https://gamejolt.com/games/LCD-FNaF-6/1002408


  9 votes Voting finished



0 comments

Loading...

Next up

Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.

It was a lot easier than I made it out to be in my head...

(They'll be a lot slower in-game)

V1.1.4 Changelog

- Added an option to switch between 6 or 9 minute nights after some feedback

(The animatronics will also move a bit quicker on 6 minute nights besides Freddy who I kept the same because of his shorter 3 second timer)

V1.1.5 Changelog

- Made the mouse visible when on screen

Happy New Year, POPGOES fans!

Here's a summary of some of the best POPGOES things that happened in 2025. What were your favourites?

Something I forgot to show yesterday is the different background for Custom Shift

I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6

Into the Water

"This is where their story ends"

LCD FNaF 6 now in development. Link below

gamejolt.com/games/LCD-FNaF-6/1002408

I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.

I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')

Nostalgia-Bait Springtrap

Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)

I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.

Also I'll quickly address mobile controls in the article