Comments (4)
Is this going to be similar to Pokemon
Gidday, I'm Nick from Croaking Kero, and I'm making Notemon.
It's a monster-taming turn-based RPG. Instead of beating the Notemon into submission and enslaving them, you build a barn to give them a home so they'll join your team.
The game setting is based on the culture of my home country, New Zealand. The language spoken by the human NPCs is a sort of English phonetically written in a New Zealand accent. (The shown NPCs are placeholders and are not final).
One of my main goals with Notemon is to solve all the major issues I have with games of this genre. Big differences between Notemon and its inspirations are:
No battle move costs (mana/pp). Instead each move gives the Notemon a cooldown time before it can use its next move.
HP, stats and status conditions are all restored after each battle. You don't have to walk back to a recovery location halfway through a cave!
Non-linear gameplay. The game has a story but you're not forced to follow it through a central plot. Instead you may explore the world at your leisure and choose how to engage with the story, if you do at all.
No move overwriting. Notemon learn new moves as they level up and all the unlocked moves stay available forever. You can select up to 4 moves to be used in battle and you can change this selection any time outside of battle without having to "relearn" moves. Try as many strategies and combinations as you like!