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What do you think?

here's a new gamemode idea :

hell

it starts off with the EVIL stage thing and you cant change it back, but boxes can give you rings

sonic.exe is always chasing you but he can be parried by doing an insta-shield

could be really fun constantly trying to run away from him

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I have done artwork for this game

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this game is awesome but there's this slight problem where knuckles climbing a ledge overrides the concept of death itself

You know how hard this would go if this had all the levels up to Doomsday Zone? Imagine being chased by this thing through the entire Megadrive era.

This was honestly very well made, love the detail in the spritework fpr the characters, badniks, and level assets! Both soundtracks are bangers and really help set the tone and atmosphere of the game. They both give me CD vibes too which is definitely a plus!

Gotta say the game plays pretty well! The physics are pretty close to classic games, not 1:1 but does a great job mimicking them. Which actually makes me wonder why framework/engine was this made in? It controls really well, parallax scrolling is present, and a lot of the gimmicks and mechanics are ported over nicely too.

Either way this is honestly such a nice continuation and homage to the original An Ordinary Sonic Rom Hack. I was disappointed it was never continued and finished, so seeing it actually come to fruition here is very nice. And I especially love the callbacks to old Sonic rom hacks like Sonic 2 XL, so I cannot wait for the Ring Ride and Omochao modes when they come out!

Free

Sonic.EXE

Version: 0.4.04 months ago
Please report any glitches you encounter in the comments!
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Evade Sonic.EXE in warped versions of the original Sonic the Hedgehog (1991) zones. Inspired by "Ordinary Sonic ROM Hack" (2013) by Cinossu.

#fangame #horror #sonic #sonicexe

Credits:

Amy sprites by E-211-PSI on The Spriter's Resource

Metal Sonic sprites and additional Super Sonic sprites by Darkon360

Sonic the Hedgehog by SEGA and Sonic Team

FYI: This game runs on Linux (including Steam Deck) via Wine flawlessly. There is no Linux executable because then the file wouldn't be called Sonic.exe. Nobody wants to play Sonic.appimage.



mature
Intense Cartoon Violence
Blood and Gore
Sexual Violence
Language
Crass Humor

Some changes being made to Marble Zone's alterworld graphics

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My main goal for OSF's development right now is improving the physics. I'm aiming for the next release to have 1:1 accuracy to the original game in terms of controls. The collision system has been majorly reworked to this end.

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There have been multiple requests for an Android version of OSF, so I'll bundle an Android version with the next release, although I can't promise that it'll be particularly polished when compared to the main PC version.

https://www.youtube.com/watch?v=Mc4LICSkUI4

Thanks to these guys for the funny video. It's a good showcase of the game's mechanics and some of its current flaws. I'm working on fixing some of the bugs shown here now; those Caterkiller hitboxes are a menace!

https://www.youtube.com/watch?v=Mc4LICSkUI4
https://www.youtube.com/watch?v=Mc4LICSkUI4
https://www.youtube.com/watch?v=Mc4LICSkUI4

There have been a lot of complaints about OSF's difficulty; this will be addressed in the next release. There will be more ways to evade Sonic.EXE, and a remixed set of levels designed with the new mechanics in mind. Stay tuned.

Redesigning the look of Spring Yard ALT, it didn't feel circus-y enough to me.

Thanks to those who played and gave feedback for this release of OSF. Sorry about there being a few bugs; the Halloween release was a little rushed on my end. Please look forward to the next version, which will be much more polished.

Happy Halloween. Today is the date of the first public Gamejolt release of Ordinary Sonic Fangame. Please note that future releases of OSF will require a legal Sonic 1 ROM, for both technical and anti-piracy reasons.