
Comments (159)
I did beat the game 5 minutes ago, and to be honest, the game is actually quite balanced.
{}The sound design is the absolute highlight of the game.
every time foxy detects my presence, it is always a rush of anxiety and questioning if I can stun him in time/get the gift box in time.
{}Also, the models for the animatronics are very well made, even for early access standards, the models and the design of the environment is well designed, except for one caveat, and that is the spot right in front of the double doors-Freddy's entry spot. They do not provide enough cover for the not-so-rare case of the animatronics coming from every direction, and that you have to heavily rely on RNG to save you.
all in all, it's a very well made game! It has a lot of potential and I'm vert excited for future updates!
I would send a link of my video but I lost the recording but here is my honest opinoin the game is really good but the things the the animatronics timing is odd cause if it's bonnie and freddy at the same time your just dead either way because it takes 10 seconds for bonnie to leave and when freddy shows up to the door it takes him like the time bonnie leaves to get me and with foxy and freddy if the box is far away as possible from you your cooked I'm not trying to be mean the game is amazing I just think there should be a pattern or something for that not to happen but W game and can't wait for more!
What I think of the game so far (for the first part, version 1.1.1):
-Graphics are WAY better than before. I thought they were good from the start, but the new demo made them way better and I didn't realize that was something the game needed
-Overall, way too loud. When Freddy, Foxy, or Bonnie leave, they are way too loud. I've even checked the volume on my PC to make sure it wasn't me
-I feel like the animations for when they leave are too intense for what they are, especially Bonnie's
-I love how Foxy is more robotic and more like he's scanning the room, actively trying to look for you
-Maybe I just have a skill issue, but I think there should be a cooldown after you use the flashlight on Freddy or Foxy so you don't accidentally use the polaroid afterwards
-The key binds seem less responsive than the previous demo. Whenever I try to pick up the flashlight, use the flashlight, or end the phone call, it always feels like I have to either be right on top of it and just spam the key and hope it works
-I feel like the game only got harder when it was already hard as is (again, maybe just a skill issue)
-The button that's green/red on the polaroid should be more obvious. It's a little hard to tell if the polaroid is ready if you're not looking at it at the right angle or not in a shady area
this game is phenomenal, but theres one thing that i think would be nice if changed: in the first level, when trying to flash foxy with your flashlight, its extremely easy to end up accidently flashing your camera after flashing foxy with your flashlight. this leads to the player being forced to wait for the camera to come off cooldown which wastes alot of time. i understand its not that big of an issue, but a small delay to prevent players from accidently flashing their camera when switching items would be really nice. otherwise, this game is amazing.
after playing for a bit here is what i think:
i think the game is great so far, nice visuals and fun mechanics that feel responsive.
i do feel that the game can be a bit too slow, there is way too much time inbetween attacks, like it feels like after i deal with an animatronic i have to wait a full minute just for another to apear.
i also feel like animatronics dont synergise too well, like it feels like if i get multiple animatronics at once its like a garunteed death
example: you get freddy with foxy, freddy makes it impossible to see things making it incredibly hard to avoid foxy, especially since when freddy starts darkening your screen you litearally have to head over to freddys door imideatly otherwise you wont make it in time, combo that with a rapidly roaming foxy who could easily be in an inconvenient spot causing you to be unable to deal with freddy and you have a pretty garunteed death, pretty much the same goes for freddy and bonnie combo.
foxy and bonnie combo can also be a bit annoying but not as bad as with freddy, as long as you are in a decent spot you should be able to wait till bonnie leaves and then rid of foxy.
TLDR: game is good, nice visuals and fun mechanics, but can feel a bit too slow and has too many unwinable situations that feel out of your control.
then again who knows, maybe i just have massive skill issue.
i think this game has a huge amount of potential and i hope it becomes successful
Free
Toys In The Dark: OFFICIAL DEMO
Official Demo Release of Toys In The Dark
Toys In The Dark is a game set in the virtual world of the Five Night's At Freddy universe, You play the role of a young teenager who started his adventure in programming but something got out of control and he has to live a nightmare in reality, your only task is to stay alive and pass all his own levels which he himself is the creator of.
The game visual style is inspired by “The Joy of Creation”
Main CEO/Programmer: @mintygamedev ![]()
Main Character Voice Actor: @WebPoster ![]()
3D ANIMATORS @mintygamedev
, @-Arnie- ![]()
Main Antagonist Voice Actor: @FarionRodriguez ![]()
Modeller 3D: @Melsco
, @aledevale
Music Designer: @Zupsoon ![]()
Game Discord:
#fangame #horror #fnaf #survival #strategy #other #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf
Cartoon Violence
Fantasy Violence
Realistic Violence
Animated Bloodshed
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