Game
Acceleroll
1 year ago

Apple Silicon [Preview] Update 2


Here is Acceleroll on MacOS (M1 or later) with a few fixes.

Patch Notes:

  • Hard mode sandstorm particle is no longer black on MacOS, it is instead it's normal color using another shader that is nearly identical, as the previous shader was broken on certain platforms

  • Pool table "Acceleroll" logo is brighter and more visible, giving a more golden feel

  • Pool ball UI icons have been updated for slightly more visibility

  • Sandbox physics objects now have more weight giving them more realism and less "floatiness"

  • Sandbox mistakenly had a goal object which could break the game upon touching (although it was very hard to reach), this has been removed entirely



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Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

The mismatched art style was annoying me so I pixelized most of the new art.

Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

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Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).