Next up
Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.
I'm sick yet again so I'm doing a casual playthrough of Trail & Trade. I absolutely love this little fade animation I did, it's a shame it's so late game most won't see it. So here's a fun clip (spoilers)
Play it here for free: https://gamejolt.com/games/trail_and_trade/1008039
Working on a protagonist for a game concept. She doesn't have a name. I'm using split pixel art + puppet animation. Thoughts on a 3D collectathon with some Paper Mario elements?
Macroquad's 3D is actually a lot more in depth than I thought, my first impressions are pretty good.
I've been tinkering with a spherical Minecraft-like voxel toy. Makes me want to make a small game with this tech. More info below.
Super cool new feature! 🧪
I had to make a tool to rapidly design levels, ended up creating a fairly intuitive level editing system, might ship it with the game as an actual feature.
New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.












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