Game
Acceleroll
1 year ago

In the latest snapshot build the game has almost doubled in disk size... which I'd say is a good thing because this update is packed with content. Also general average play time is longer, if you want to see all the content.




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Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

I'm sick yet again so I'm doing a casual playthrough of Trail & Trade. I absolutely love this little fade animation I did, it's a shame it's so late game most won't see it. So here's a fun clip (spoilers)

Play it here for free: https://gamejolt.com/games/trail_and_trade/1008039

Working on a protagonist for a game concept. She doesn't have a name. I'm using split pixel art + puppet animation. Thoughts on a 3D collectathon with some Paper Mario elements?

Macroquad's 3D is actually a lot more in depth than I thought, my first impressions are pretty good.

I've been tinkering with a spherical Minecraft-like voxel toy. Makes me want to make a small game with this tech. More info below.

Super cool new feature! 🧪

I had to make a tool to rapidly design levels, ended up creating a fairly intuitive level editing system, might ship it with the game as an actual feature.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.