Next up
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
The mismatched art style was annoying me so I pixelized most of the new art.
Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).
Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.
The villain design is growing on me.
New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).
Apple Silicon (PREVIEW) Announcement and Development Update
Portal












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