Game
Acceleroll
2 years ago

In the latest snapshot build the game has almost doubled in disk size... which I'd say is a good thing because this update is packed with content. Also general average play time is longer, if you want to see all the content.




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🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.