Game
Acceleroll
1 year ago

In the latest snapshot build the game has almost doubled in disk size... which I'd say is a good thing because this update is packed with content. Also general average play time is longer, if you want to see all the content.




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Working on some game juice and the new "special" block

Been working on a lot of game feel, UI polish. And I got some feedback externally. It's so juicy and nice to play. The core loop is done, now I just need to add content and things

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

I've been tinkering with a spherical Minecraft-like voxel toy. Makes me want to make a small game with this tech. More info below.

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

Macroquad's 3D is actually a lot more in depth than I thought, my first impressions are pretty good.

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

Super cool new feature! 🧪

I had to make a tool to rapidly design levels, ended up creating a fairly intuitive level editing system, might ship it with the game as an actual feature.

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity