Next up
🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.
New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).
Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.
Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)
Portal
It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.













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