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What do you think?

Looks great, I think I will download it, when it would be released. Good luck on developing such difficult project

From the moment I saw the title screen I knew I was in for a treat, I know this is currently an Alpha, but holy does it show some serious potential, the only thing that's concerning is the performance being a bit jumpy on an RTX 3060

i will download

will there be a steam version like endless inside



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Cartoon Violence
Fantasy Violence

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.

Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases

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Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.

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A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V

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I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

Improved main menu and interfaces, Earth is finally here! Coming on BetaTest 0.4

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Improving physical stabilization. Added velocity threshold for sent damage without extra cost: destructive elements supports pressure better now. This makes possible a more accurate collapse for tall structures. (left: old / right: new)

Day and night, fire propagation, better interaction, improved terrain, skybox and interfaces. NPCs, lots of fixes and much more. BetaTest 0.3 is now available for supporters!

Changelog: https://gamejolt.com/p/betatest-release-notes-p2evgkwc

Become a supporter: https://gamejolt.com/p/private-beta-test-for-supporters-and-patr…

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Adding fire propagation for destructible props. I'm using the current temperature system I made for meltable props / heat emitters and improving it as the needs came.