
Comments (8)
1000 views and 50 plays! There's a LOT coming in the next build!
So, I've played the game and thought it was pretty good, actually it could be a 5 jolt game if the animations and bugs were gone (however you did warn me so that's fine, it is a pre-alpha after all :P)
I gave it 4 jolts simply because you shouldn't be posting a pre-alpha to begin your journey, finish the project to a point where you have a hard time finding bugs then release it.
If you want semless group AI I would recommend using many LOD's and then when far enough away either use:
A) Billboards (2D objects used in games to save VRAM)
B) A non-dynamic light
(Use A, B is a very situational option)
If you play Deadrising 2-3 you will see that when you move towards/away from a group of zombies they will all turn into 2D billboards, this is to save VRAM then when they aren't in view they actually disappear and store data in the RAM for a certain amount of time until it restarts, for the sake of your game however you would probably keep them rendered for a longer period of time.
If you are using 3ds max someone made a free plugin that is pretty good with creating LoDs so I would take a peak at that, I think it works for Maya as well however I do not use Maya myself so I do not know.
For collision (since I fell through a wall and various objects) I'm assuming that you are using a "per tick" event for checking weather the player is colliding with an object/wall.
Don't do that, instead make the character an asset and use the..... (opening unity to find this out now -_-)
It's a Box Collider or Capsule Collider, for your character I would use Capsule and same for the NPCs, then you would want to use a Rigid Body to get the Players/NPCs to walk around by using the (ugh, I haven't used Unity in a while I've moved to UE4) I think it's Vector.Location?
If that's it which I'm not 100% sure then the players location will be found per frame instead of per second and this will ensure that the collision is 100% accurate.
Do this with all objects as well, do not stick to auto collision finding, if you make objects in 3ds max make sure you add a collision mesh ontop of your object and use that instead of a box collision since the collision mesh would be more accurate...
I hope you do well on your project and please do continue it!
Just make sure that you fix collision fast! The way you have it set up currently can break the game rather fast D:
I really like the game! I think your idea are great! Killing the people trying to spend the virus! Also! If you want! here is a gameplay of your wonderful game! i hope this game will be complete! https://www.youtube.com/watch?v=WQMMnkzyr4w
I released a Pre-Alpha Test build. Tell me what you think!
It has been initiated....
THIS GAME IS STILL IN DEVELOPMENT!!
What Is Ether Proxy?
Find the killer. Blend in with your surroundings and try not to make anyone uncomfortable around you. If provoked, the killer will silently infect a citizen with a virus; which, when provoked, will be prone to kill people who make them uncomfortable. Try to finish with as few casualties as possible.
The virus causes its victims to go mad, whilst retaining their personalities. It does cause them to become very dangerous though, and can even give the enemy an advantage to distract you from his actions.
What is Ether Proxy's Progress?
Citizens monitor one another. Some citizens are naturally more nosy than others. Nosy citizens make people all the more wary around them. Citizens keeping to themselves will be less noticeable to others. Citizens looking around frequently in crowds are the converse. If a citizen feels uncomfortable, they will change seats and leave. If the enemy feels uncomfortable, they will infect somebody. If an infected citizen feels uncomfortable, they will target the source of their uneasiness. The player can make calls to send a menacing message, or fake a family member or loved one. This will increase or decrease their proclivity to appear suspicious. The player can utilize a base distraction, such as a newspaper, to reduce their outgoing suspiciousness.
The rest of the airport has yet to be opened up. You can not talk to citizens. Eventually you will be given guards who will help keep an eye open for you. Bathrooms have not been installed. Nor have planes. Nor has the shuttle, or your ability to ride on top of it unseen. No complex fight sequences have been added. No blood. No weapons citizens can use. No luggage to carry things. No characters in uniforms whom you can imitate to reduce suspiciousness. And most of all, the way in which citizens deem each other suspicious will undergo many improvements in the future.
I appreciate your interest! Please stick around for Ether Proxy to continue its evolution!
#EtherProxy #anime #psychological #virus #morality #horror #strategy #Death #Note #Erased
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Realistic Bloodshed
















