Comments (28)
This looks really good! Can't wait for the Demo.
Now that I did look through some devlogs tho, looks cool <3
I think a lot of people would like to see screenshots & gameplay before checking devlogs ><
Is Stonefall abandoned? It looks pretty interesting, would hate to see it go.
I always loved the Diablo franchise and 2 years ago I wanted to make my dreamgame in Unity3D. But I failed. And now I give it another try, now with more knowledge and patience :)
I will also work on this project as my thesis so I must stick to it for at least 1,5 years.
And as usual, I'll make videos about my progress, so I can get some feedback, and make a friendly community.
My main directions are:
randomly generated maps,
dark and gothic atmosphere,
non-linear world and story,
combining elements of Diablo, Dark Souls, and Rogue,
flexible playstyles,
also playable with friends.
I can't really talk about specifics yet because they are still undecided, and currently I am only implementing the basics of the game.
Click here for my YouTube Channel so you won't miss a thing! :)
(or here's the Grimstone Playlist)
And feel free to join our Discord Community so you can help shaping the game! :)
https://www.youtube.com/watch?v=nPUf3S_zopE
Aeldun just received some visual upgrade!
Now there are ambient shadows, baked shadows, realtime shadows, etc. These will be definitely a good base for some skill and monster mechanics :)
https://www.youtube.com/watch?v=i4_RsbuNjV0
The procedural maps of Aeldun can be a bit buggy sometimes. And I need to fix those bugs efficiently. 😃
So I implemented benchmarking!
Next I will work on visual updates, like 2D realtime lighting!
https://www.youtube.com/watch?v=c6AdXxZtoZ0
Aeldun's catacombs now have multiple levels! 🎉
Next I will work on benchmarking, then on a visual overhaul.
The demo is getting closer :)
https://www.youtube.com/watch?v=7rzlM4MkLUA
Aeldun's demo is getting closer and closer! :D
Multiple procedural levels are nearly done, and after that: visual overhaul!
This week: "Level Prefabs"
Subscribe so you won't miss the demo! :)
https://www.youtube.com/watch?v=FWnoSipmN_s
#Aeldun's #procedural map generation got improved! :)
There are better cycles and corridors, doors with varying width, decoration tiles, and more!
https://www.youtube.com/watch?v=LzDIblO5NV0
Aeldun's skill system is finally finished! 😁
This week I'd like to show proof of concept skills, how they work, and how they are implemented.
Next week I'm back at improving the procedural dungeons!
#rpg #screenshotsaturday
https://www.youtube.com/watch?v=-kWm4UThlG0
Aeldun's pathfinding has become much more realistic!
Both the AI got better, and the new skill system got a homing fireball skill as well!
Next week: Skill System Stay tuned!
https://www.youtube.com/watch?v=6I3WIvWi9Cw
Aeldun's procedural dungeons got designed rooms!
Bossfight chambers won't be trusted on the algorithm anymore! ;)
https://www.youtube.com/watch?v=bcp7JWqx_WM
Aeldun goes 2D! 😁
After weeks of consideration I decided that Aeldun would be more fun, and better fitting for a small team, if it would be 2D.
Progress is faster and faster, day by day!
https://www.youtube.com/watch?v=WPEnOqbs-9M
Aeldun is back on track! The dev team almost got extended, but at least it opened new possibilities :)
In the next devlog I will talk about my procedural dungeons' prefab rooms.