
Comments (3)
Just gave this a try under "playtest"...nice concept, but the watery-drippy effect across the screen was distracting, I think the game would be better with a way to toggle it on an off.

The interface itself still looked pretty good, though
HGC prototype
Hunter-Gatherers Concentration is a turn-based puzzle-adventure that reinvents the classic "Memory" mechanic as an intensive tool for exploration and survival.
In this unstable world, matching tiles is no longer a simple child's game; it is a strategic, calculated language used to decipher shifting environments, harvest reactive resources, and capture ethereal entities.
#memory #puzzle #altgame #turnbased #go #ebiten #survival #interactive #hgc
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๐ฎ Controls
Standard Gameplay
Reveal Tile: Left Click (on the grid)
MATCH button: Top-Left (active with 2 tiles up)
SKIP button: Top-Right (active with 2 tiles up)
Merge (Level Up): Click MERGE button (Bottom-Right, active with 2 tiles up)
Force End Turn:
Spaceor click END TURN button (Costs 1 Sanity)Select / Use Loot: Left Click in Inventory / Re-Click to activate
Discard Item: Right Click in Inventory
Navigate Zones (Minimap):
WASD/Arrow KeysZone Stats / Inventory List:
I(Stats) /L(List)Toggle Fullscreen:
F11or F/W buttonMenu / Abandon:
Escor M buttonShow commands:
H| Atlas asset:T
๐ ๏ธ Interactive Debug Console (Open Access)
Open Cheat Panel:
F12Set Difficulty:
F1toF4Cheat (Reveal / Hide All):
F5/F6Combo:
F10| Clear Board:COpen exit arena:
F7| Spawn random creature:F9Grid Quick-Switch:
1to9| Rotation:-,+andRFill Inventory (Debug items):
BSpawn Entity Selected:
S(while debug panel is open)Spawn All Biome Creatures:
Shift + S






















