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Comments (10)

What do you think?

I personally love this, usually when I find a project this small I have the lowest expectations because they are terrible but this project was awesome! This game has so much potential however there are some things i'd like to point out, the lighting in the first map is weird inside the house because of what i'd assume is a post process volume so remove that, and the graphics and lighting overall need quite a bit of work, more tasks for the ai and for him to go into the upper floors more, also he does get stuck on things quite often which can stop chases and be annoying sometimes. Also during my time playing he never jumped through any windows so i'm assuming this isnt in yet, it would be cool too if items could have randomized locations (if not put in it would be cool if he did that at least after getting caught) also item sockets are quite weird and need improvements (could base them more off of alpha 1 or pre alpha, for example the tomato is akwardly placed so are some other items too, and this goes for every item but make them closer to the player cause they are WAY too far away which looks weird and also can be annoying with items like the flashlight. Also with the lighting the candles are way too bright and so are some lights. it'd be nice if you could make lighting look more like prototype or pre alpha but also if not just improve the little things that look odd. Also I personally havent ran into to too many glitches but a few were tomato would sometimes break windows but thats all that I could personally find (keep in mind I havent played an awful lot so there is most likely more glitches present) also leaning is pretty weird right now which Im sure I dont have to explain but was worth mentioning. Also PLEASE add saving because its really annoying for the campaigne, on that topic the ability to choose the act specifically would be really nice too. Really the things that this game excells in is: sound design, puzzles, ai isnt awful, attention to detail, and its an overall great game that has amazing potential, I hope you take note to my message and have a great day!

Можете пожалуйста оптимизировать свою игру, играть не удобно с 1 fps.

Me likey. Loser sucker, Approved!

every good

I recently completed your game. It was not bad.
I especially liked the last part of the main campaign. It was like a fresh breath of air, if compare to the main part of the game, which was about revisiting the same houses from prototype to Alpha 2 build.
But I got with last section of that: I couldn't open last door because I didn't have a brown key due to a bad checkpoint placement.
Also this section is unbeatable because you need unlock so many thing at the door in such short span of time which is impossible to do.
And another question: When you plan to release a new update?
In addition: I'll recommend to make micro-patch that fixes these 2 issue are given above.

Free

Hlop Mod V1.2

Version: 1.2.09 days ago
The AI is very hit or miss. Sometimes it'll cut you off and scare the crap outta you, and other times it'll stand still and do nothing like a dummy. I'll eventually find a way to fix it. Also, I suggest you set your shadows to something like High or lower, not Ultra. They lag the game pretty bad! Sorry, I suck at optimizing!

Hlop Mod is a reimagining of Hello Neighbor. Go through 3 different houses with tons of different (and sometimes randomized) puzzles, and find the secrets that lay beneath the terrible infinite loop you were put within.

...It's not even a mod, I don't know why I named it that. I made this from scratch using Owen Campos' template: https://gamejolt.com/games/HNUE4TutorialsProject/492537

#horror #fangame #helloimyourneighbor #helloneighbor #nowgetoutwehreareyoujdnjdsn #P



teen
Mild Cartoon Violence
Fantasy Violence
Language
Comical Shenanigans
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Intro revamp!

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More little details and such are being added for v1.3. After more of that stuff, more gamemodes will be added! 2 are already finished.

V1.2 is out! Finally!

Lots of cool changes, and I shifted to UE4.27. Have fun with the bonus map, AI changes and new tasks, campaign updates, and more!

It's almost finished! Only really just extra features are left... I could technically release it right now. Don't worry, the extra features won't take long.

The house rework is done! Yahoo!

There's still a few other game-breaking bugs and funny little additions to add, though. Please be patient!

After watching Zorgo's playthrough, I found some bugs I didn't even think of,,,