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What do you think?
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наш слон

why is it suspended

xd games cool

! All rights of the Hello Neighbor belong to tinyBuild !


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Hello Neighbor - Chaos of Darkness is a fan-made HN game with elements of stealth and horror. All project mechanics were written from scratch. Also in the game we have a self-learning Artificial Intelligence, which, based on your actions, sets traps and block the paths.

Project features:

  • Complete recreation of HN mechanics ✅

  • Really smart AI ✅

  • Old Art Style vibes ✅

  • You can create your own project based on ours ✅


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Developer - @everypony

Co-Developer - @MissingEntity (xoxol)

Алкашня с Саб Конфа СМеРТНиКа [СКС]


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Группа ВК (Russian SNS) - https://vk.com/hncod


#HelloNeighbor #Stealth #Horror #Action #Adventure #FanGame #UnrealEngine



teen

I uploaded a test public build, it contains mechanics from early alpha versions and basic artificial intelligence (Neighbor).

If you find any bugs, let me know by email: [email protected].

Please don't let me about the following bugs (read article):

ok.

BP_ThrustJump

omg

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AISense rotates with the head.

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something cool?

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Neighbor open the doors by NavLinkComponent (from NavLinkProxy)

Alright, my way of opening doors with LineTrace is not very correct. I know that I can create a ChildrenActor Component and add a NavLinkProxy to it, but this way is not for me, so I decided to move the NavLinkProxy C++ code into my door class :)

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omg, he opens the door (using LineTrace).

I was trying to add switch between current and pre-alpha man. I had a lot of bugs and it was looking kinda like хуйня 😎

(very bad)