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What do you think?

i played through this a bit, and i want to say how much i love it, it's very similar to FNATKK and other 3d fnaf games from back in the way and i love it for that

just wanna know though, how does Tank properly work?

The controls make no sense

cant wait!! :steamhappy:

v1.2.1 is more than likely the final update to Husk Nights 1. Thank you so much for all of the support on my very first game, Feel free to continue commenting, downloading, and sharing the game around :]

Can I be a VA?

Discord: Official_Sim_Naum

Free

Husk Nights

Version: 1.2.13 months ago
FULL VERSION of Husk Nights
Free

Husk Nights (Demo)

Version: 0.1.24 months ago
Demo of Husk Nights

Game Soundtrack

3 songs

Menu theme: Excerpt from "Monolith"
 

After the Mimic1 program was inserted into Fazbear Entertainments' first Virtual Realty experience, it had to adapt. It stole the husks of the Fazbear characters inside an offshoot of the Help Wanted code. It needed a subject to play with there, as well. And that subject; is you.

Survive over 10 nights in a true test of balancing functions like cameras & lights, keeping track of the suits of Freddy's, and praying the clock counts down to your safety.

UNIQUE FEATURES:

  • Random night lengths

  • Random music

  • Hard mode

To see more on the future of Husk Nights and other original BHZ games, join my Discord:

https://discord.gg/dREqFRxNbw

#fnaf #fangame



teen

I think it heard me.

Here we go again...

Husk Nights 1.2.1 Patch:

- Seeker has a louder leave sound

- Stalker's warning audio lingering after it leaves was fixed

- Fixed an issue where you could have 0 sensitivity

- Capped Roamer/Stalker AI to 17

- Reworded the Tank's guide entry

Husk Nights 1.2.0 OUT NOW

Sensitivity adjustment, player guide, etc etc.

Husk Nights 1.2.0 coming soon:

- Adds a Guide, for confused players

- Adds sens. adjustment

- If the Seeker goes to position 4 and the vent is closed, it will automatically leave to p. 1

- Lowered volumes for night transition screens

Husk Nights 1.0.1 coming tonight:

- Removed "Cheat" button from main menu (<- idiot)

- Changed the Stalkers logic if the right door boards are broken or the Tank is in the doorway, it will skip it's 4th phase and kill if not dealt with

- Updated credits

Saturday, June 28th.

Full release.

Husk Nights 1.0.0

See you there.

Prerelease:

There are very few things left to do for Husk Nights. Here's what:

- Fix a bug with the Door animation looping when spamming the button

- Stalker staying infront of the window for a whole movement oppertunity after dealt with

- Secret feature

Developer Discord

If you'd like to see closer insights to the development of Husk Nights (& future games), join my Discord:

https://discord.gg/dREqFRxNbw

It's pretty dead rn, buuuuut, I'm sure you devout followers of mine will join up lmao.

C'ya there :]

Post Demo discussion

Hello hello. After 7 days of continuing development on Husk Nights, I can say that the game is about 70% of the way done (compared to the Demo's 30%). Work is getting done, progress has been made every day

See you soon :)

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