Game
Husk Nights
6 months ago

Prerelease:

There are very few things left to do for Husk Nights. Here's what:

- Fix a bug with the Door animation looping when spamming the button

- Stalker staying infront of the window for a whole movement oppertunity after dealt with

- Secret feature




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A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.

Small out-of-teaser-character comment, but due to a new branch of Godot releasing, I'm holding off any more huge changes until the Steam version updates to the latest version. You'll still have a game this month, rest assured. Stay tuned :]

We're TEN FOLLOWERS AWAY from 100 on Husk Nights 2! I've put more work into the Office 3 update, alongside squashing the plethora of bugs that comes with a game, admittedly, not well tested. Work also continues on the new project, called 'CAVES'. for now.

Post Demo discussion

Hello hello. After 7 days of continuing development on Husk Nights, I can say that the game is about 70% of the way done (compared to the Demo's 30%). Work is getting done, progress has been made every day

See you soon :)

HUSK NIGHTS 2: THE OFFICE 2 UPDATE

A quick trailer, starring @finchu

Woah! We've surpassed day 1 release downloads by over 2x for the Office 2 update! Alongside almost beating out Husk Nights 1's follower count! Y'all are great, thank you so much!

To keep up with updates, join the Discord!:

https://discord.gg/dREqFRxNbw

Something new is coming. September, 2025

I think it heard me.

Hey guys! I wanted to be transparent on the state of HN2:

HN2 is NO LONGER my priority project. I've started the framework for a new original title I wanna release by 2026.

As compensation, here's the reveal for Office 3: The Congrete Cage (update soon!)

Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.

That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!