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JailBreak
Summary:
You play as a prisoner stuck in brutal prison located on an isolated island. After rumor has leaked out of its treatment of the inmates, the ruling regime has planned its destruction. Not willing to be reduced to ash, you plan to get out alive while you still have time, but it won't easy.
How to play:Â
Up arrow: Interact with background elements
Down arrow: Crouch and Interact
A - JumpÂ
S - Action (Tap repeatedly for rapid punching if fist selected)
D - Interact with side elements
R - Change weaponÂ
P - Pause
Down + Action: Crouch attack Â
Left and Right arrow: Movement
Tip:Â
* Some weapons and health exist in background objectsÂ
Made in Godot 4.2Â
Soundtrack Tools: GSXCC, TuxGuitarÂ
SFX Tools: Chiptone, Audacity.
Design tools: AseSprite, Photoshop
Credits:Â
Me: Production, Design, animation, sfx, music. Used ChatGPT to help with most of the code.Â
AceArchitect: Cover design and level layout.Â
This was part of a 150 day challenge where I develop my first game. Initially I had a much different idea for the game, and I'll admit I spend a large chunk of that time just learning to use the software and how to code using GDScript. Needless to say, seeing how I made this almost entirely on my own, it was a humbling experience of bug fixing, scrapped designs, scrapped ideas, and me shouting at the computer as to how Enemy AI is so finicky, but in the end, I'm pretty satisfied of what came out. #action #adventure #platformer #retro #puzzle #strategy



