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Current State: Prototyping

Project Panic Attacks (there's a pun intended, but it's more of a placeholder than an actual name, hence the "Project") is a fast-paced First Person #Shooter/#Runner with a bit of #puzzle elements, where you have to complete levels as fast as possible, avoiding traps, killing enemies that stand in the way and so forth.



all-ages
Cartoon Violence
Fantasy Violence
Animated Bloodshed

https://www.youtube.com/watch?v=HZusVoljzW0

So, the news is... I got sick.
Yeah, that sucks, but I got some ime to rowk on my #platformer #fps game and even if it was slow - I still got it. You can check a quick playthrough video above, or check details below.

YouTube
https://www.youtube.com/watch?v=HZusVoljzW0
youtube.com

https://www.youtube.com/watch?v=xmbz-LgOCqM

So, I've decided that I have enough mechanics for the first couple of levels and decided not to waste any time. Done some blocking out of the first level. Yes, it should be dark. Maybe not THIS dark, but I'm still figuring things out.

YouTube
https://www.youtube.com/watch?v=xmbz-LgOCqM
youtube.com

https://www.youtube.com/watch?v=bsVlMycrCbg

So, I've redone everything...

YouTube
https://www.youtube.com/watch?v=bsVlMycrCbg
youtube.com

https://www.youtube.com/watch?v=XZSDU7S5xFA

So far there's not much in the game. I've based it off of UE4's FPS template, tweaked some stuff (the movement and shooting), and added some basic logic for things that can be 'killed' ('enemies' and breakable stuff). This is how it looks right now.

YouTube
https://www.youtube.com/watch?v=XZSDU7S5xFA
youtube.com

Hey.
I'm starting a new project (yet again...), right now it's in prototyping stage (and will stay for a while, because I lack free time) - I want to implement some mechanics and release it to friends and whoever will want to play it to see how it goes.