Comments (151)
i hate you
Please stop asking when the game is going to be out, I've already stated several times that I'm hoping to have a demo out by July.
Also please understand that development is slow because given the amount of games I'm working on, i'm pretty busy.
why is this game so good!?
love the game but I need a better graphics card lol
Game Soundtrack
Airborne Altar Zone - Act 1 by Techno Cinema
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Overview
Sonic Calamity is a physics-driven 3D Sonic #fangame that combines elements and mechanics from the Classic and Adventure games, and a comic book based visual style loosely inspired by Sonic Heroes and Jet Set Radio. It is being developed in Unity with a custom framework.
The game follows Sonic and Tails as they race to retrieve the Master Emerald from Eggman and stop him from activating his newest doomsday mech, the Egg Calamity. The game is planned to feature 7 main story levels, 8 unlockable stages, 7 special stages, and a hub world that you can explore to collect emblems and rings for unlockables as well as replay levels and special stages.
DISCLAIMER: This project is in no way affiliated with SEGA or Sonic team and was developed without their permission. It is meant to be non profit and will not and should not ever be monetized.
Cartoon Violence
Comical Shenanigans
https://www.youtube.com/watch?v=3xcH3-pwu1A
HDRP with custom framework didn't work out so I moved it back to regular rendering with a new framework being built off of hedge physics called Calamity Engine.