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2.5D fighting game with mechanics influenced from: StreetFighter 3S; Anime Fighters; SuperSmash; Tekken; Knock Kings; many others.

After the Great Schism, the devastated world of Supajutsu has known only the Land of Floating Isles. As resources dwindle and kingdoms grow increasingly desperate, war and disparity rise. However, a game show masquerading as a fighting tournament, known as Supajutsu, offers a glimmer of hope. The winner is promised an all-inclusive trip to anywhere in the universe and a billion PHnK (Supajutsu currency, pronounced "funk"). Contestants from all species and kingdoms find equality in their quest to win the tournament and become the Supremium of Supajutsu. #action #multiplayer #2dfighter #beatemup #fightinggames #arcade



all-ages
Cartoon Violence
Mild Language
Comical Shenanigans

this is Hamu and Hamagai WIP

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Supajutsu 0.4.7 completed

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Potential Cover for Supajutsu

Testing new combo system

Finishing Supajutsu 0.4.7

Debating on adding a jump system

(read article if interested)

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The Batana moveset is almost complete, a few more characters will also use this moveset. Currently, animations are filled with placeholders. I’m curious to know your thoughts. Feel free to leave a comment

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Testing Rhassoul the Katana short chain combo…Supajutsu 0.4.6

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0.4.6

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supajutsu ver 0.4.6

testing projectile chain and projectile boomerang(Exclusive to chaga's weapon )

63214 (Half Circle Back) on right stick starts chain

Chain can be canceled by short attack and dash on hit

ProjChain Frame Data

41/6/60 disappear on 30

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supajutsu ver 0.4.3 testing the air system.

Goal: simulate an air dasher-lite and platform fighting lite with similar pacing and feel to normal(ground) fighting